We also smashed them into our virtual faces. We did click and unclick both those mute buttons many times while troubleshooting. I can't say for sure what's happening on the remote side, but I do know he has a hardware firewall as well, and we had to do some work on his end to get private hosting in Arizona working. I just use a custom ROM on my router for firewalling and NAT.
#Killing floor incursion software#
I don't have a software firewall (windows, in your example) enabled at all. Pieter! My man! Thanks for the detailed response. On my Windows firewall, I see two listings for Incursion.exe on the inbound Rules and a bunch listed Under Tripwire-interactive-holdout: in the Outbound There were some issues recently with matchmaking in Killing Floor that may have affected VoIP so would be good to know if it started working for you more recently. Question: Have you been able to use VoIP in Killing Floor with a different co-op partner? Or does it just not work for you? Have you used VoIP successfully in any other Rift titles? If you start a Party from the system UI with that same user, does VoIP work? Make sure neither are muted (probably not the case but thought i would mention as I didn't notice that there were two when I first played). One over your name and one over your partner's (lower left, lower right). Also, in the game there are two mute buttons on the wrist UI. The ports aren't static I believe so there is no magic firewall rule. The system that the P2P is built on should handle NAT traversal and be able to get the VoIP packets to you even if behind strict NATs by rerouting the traffic through a server. So if you are able to play a network game together, you "should" be able to use VoIP.
![killing floor incursion killing floor incursion](https://assets1.ignimgs.com/thumbs/userUploaded/2018/5/4/36190303killingfloorincursionblogroll-1525477806880.jpg)
Voip uses the same underlying network layer as P2P.